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So you're probably wondering - how does this Academy thing work without becoming a Dawson's Creek in Space? 1) Don't ever compare the game to Dawson's Creek in Space in front of the GM. She'll hit you. ;) Intro: The game is based on the premise of students and instructors studying and working at a training facility that educates and instructs students in the ways of the Stargate universe. They are specifically trained to be active, useful participants in the Stargate program. The Academy is not specifically military or civilian, but a combination of all that the Stargate program needs. It is based in the future, which gives some leeway as to how far the universe can be stretched to suit storylines. Characters: Players can take on the role of either a student or instructor. The roles of instructors are limited and will be allowed sparingly. Students, however, are the mainstream of the game and can be from any country on Earth or even (in some special cases) from one of Earth's allied planets. * Instructors can be of any age. * Students are generally of ages between 17 and 28 (as young as 16 and as old as 30 in some special cases). Instructors are characters who have extensive training and qualifications in a particular area. They may be either civilian or military (either enlisted or officer) and can be of any age. During normal Academy-based time, students are all equal FIRST YEAR students. This is their first time here, so that everything is new. However, in the field, there will naturally be a chain of command.
Command, Combat and Flight students will automatically be given the equivalent of military ranks (from their home country) for field
missions (these have no bearing when back at the Academy). The other areas will have the option of taking on a military rank or staying civilian. |